using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using F8Framework.Core;
using F8Framework.Launcher;
using UnityEngine.UI;

public class GameProcedure : ProcedureNode
{
 
    public override void OnInit(ProcedureProcessor processor)
    {
    }

    public override void OnEnter(ProcedureProcessor processor)
    {
        FF8.UI.OpenAsync(UIStaticModule.UIID.UIGameMain);
    }

    public override void OnUpdate(ProcedureProcessor processor)
    {
    }

    public override void OnExit(ProcedureProcessor processor)
    {
    }
    
    public override void OnDestroy(ProcedureProcessor processor)
    {
    }
}
